I'm a technical artist on Nono Crossing, Two Desperados' nonogram puzzle game made in Unity. Most of my time goes into live events and season passes. I also work on chapter mainscreens, seasonal content, and the tutorial system, along with the tutorials themselves.
Live events
Each event gets its own screens, reward animations, and effects. I build them with shaders, animations, particle systems, and other VFX.
Mainscreens and seasonal themes
Each chapter has its own animated home scene that changes as players progress. Seasonal content changes the look of the game for holidays and seasons, from animated loading screens to level backgrounds and skins.