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Miljan Lješnjak
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    Two Desperados

    I'm a technical artist on Nono Crossing, Two Desperados' nonogram puzzle game made in Unity. Most of my time goes into live events and season passes. I also work on chapter mainscreens, seasonal content, and the tutorial system, along with the tutorials themselves.

    Nono Crossing store screenshot: Train your brain Nono Crossing store screenshot: Use boosters Nono Crossing store screenshot: Compete with others Nono Crossing store screenshot: Themed chapters

    Live events

    Each event gets its own screens, reward animations, and effects. I build them with shaders, animations, particle systems, and other VFX.

    Nono JigsawI wrote a Python script that generates puzzle boards with any number of pieces, ready to import. In the game, a shader adds the puzzle depth, so any image can be turned into a puzzle.
    Haunted HouseAn advent calendar event. I animated a unique interior for every window, along with the effect that lights each one up when it's opened.
    Flower FestI built the event's UI and visuals, and animated the garden, the multiplier track, and Nono.
    Nono Pass event screen
    Nono PassI implemented the season passes, which can be reskinned for each season, and added and animated the in-game themes that come with them, such as backgrounds, tiles, and avatars.

    Mainscreens and seasonal themes

    Each chapter has its own animated home scene that changes as players progress. Seasonal content changes the look of the game for holidays and seasons, from animated loading screens to level backgrounds and skins.

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